

With D&D more popular now than it’s ever been, putting out well-crafted games is a good way for Wizards of the Coast to not just capitalize on what it has built but also bring that momentum into other markets and expand its audience, both for video games and pen-and-paper products.

It also fills a gaping hole in D&D‘s game catalog, which hasn’t had a real action-RPG since the broken Dungeons & Dragons: Daggerdale in 2011. Dark Alliance also fills a space we haven’t seen in years on console and PC - couch co-op action-RPGs with a splitscreen. Tuque sets out to capture the incredible action from Salvatore’s novels, in which Drizzt and the Companions dispatch legions of foes with brutal efficiency and pinpoint precision - while strengthening the bond between longtime friends who trust each other with their lives.ĭark Alliance joins Baldur’s Gate III as triple-A game projects Wizards of the Coast has announced this year. It takes place after the events of R.A Salvatore’s The Crystal Shard (the characters’ debut), and is set in Icewind Dale. A four-player co-op action-RPG for PC and consoles coming in fall 2020, it stars Drizzt, Bruenor Battlehammer, Catti-brie, and Wulfgar - the Companions of the Hall. Called Dark Alliance, it’s a “spiritual successor” to the PlayStation 2-era Baldur’s Gate: Dark Alliance games. The dark elf has gone on to become one of the most beloved Dungeons & Dragons characters, featured in more than 30 novels, but he and the iconic Companions of the Hall have never starred in a video game of their own.Īt the Game Awards in Los Angeles tonight, Tuque Games is announcing its first project since D&D publisher Wizards of the Coast acquired the studio this fall. The adventures of the rogue drow Drizzt Do’Urden started back in 1988. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.
